Play with your room.
No two rooms are the same, so no two games are either. Each one looks at the space you're in and builds itself to fit. Big room, small room, furniture everywhere: it just works, with no level to build.
Scroll to transform the room
How it works
- 01
Scan
Glance around your room and the game maps it in a couple of seconds.
- 02
Transform
Your walls, floor and furniture turn into the level you're about to play.
- 03
Play
Walk it for real, duck behind your couch and team up with friends in the same room.
Walk for real
Move on your own two feet, with no teleporting and none of the motion sickness VR is known for.
Feel the world
Your real couch and walls are part of the game, so what you see is actually there to touch.
Every room plays different
The game fits whatever space you have, so it never plays exactly the same twice.
Bring friends
Everyone in the same room shares the same world. Grab a second headset and team up.
The result: scan your room once, a few seconds, and the game builds the level to fit. No level design, no layouts to memorize, and none of the motion sickness that puts people off VR. Just scan and play. (Building games yourself? The same tech is the 2Sync SDK over on 2sync.io.)